fix: register remote speaker in playback worklet (addSpeaker) — voice chat was silent because worklet never knew about speakers
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eaef5b2205
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4
game.js
4
game.js
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@ -1780,6 +1780,10 @@ registerProcessor('voice-playback', VoicePlaybackProcessor);
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sp.gainNode.gain.value = 0; // Start silent
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sp.gainNode.gain.value = 0; // Start silent
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remoteSpeakers.set(socketId, sp);
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remoteSpeakers.set(socketId, sp);
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// Register speaker in playback worklet
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if (playbackNode) {
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playbackNode.port.postMessage({ type: 'addSpeaker', id: socketId, gain: sp.gainNode.gain.value, pan: sp.pannerNode.pan.value });
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}
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initDecoderForSpeaker(socketId, codec);
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initDecoderForSpeaker(socketId, codec);
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return sp;
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return sp;
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}
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}
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@ -94,6 +94,6 @@
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</div>
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</div>
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</div>
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</div>
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<script src="game.js?v=27"></script>
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<script src="game.js?v=37"></script>
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</body>
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</body>
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</html>
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</html>
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