fix: register remote speaker in playback worklet (addSpeaker) — voice chat was silent because worklet never knew about speakers
This commit is contained in:
parent
eaef5b2205
commit
79fc30945a
4
game.js
4
game.js
|
|
@ -1780,6 +1780,10 @@ registerProcessor('voice-playback', VoicePlaybackProcessor);
|
|||
sp.gainNode.gain.value = 0; // Start silent
|
||||
|
||||
remoteSpeakers.set(socketId, sp);
|
||||
// Register speaker in playback worklet
|
||||
if (playbackNode) {
|
||||
playbackNode.port.postMessage({ type: 'addSpeaker', id: socketId, gain: sp.gainNode.gain.value, pan: sp.pannerNode.pan.value });
|
||||
}
|
||||
initDecoderForSpeaker(socketId, codec);
|
||||
return sp;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -94,6 +94,6 @@
|
|||
</div>
|
||||
</div>
|
||||
|
||||
<script src="game.js?v=27"></script>
|
||||
<script src="game.js?v=37"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
|||
Loading…
Reference in New Issue