import { TILE } from '../core/constants.js'; import { state } from '../core/state.js'; // Функция для расчёта урона с учётом брони function calculateDamage(baseDamage) { const reduction = state.player.armor; const actualDamage = baseDamage * (1 - reduction); return actualDamage; } // Инициализация игрока function initPlayer() { state.player = { x: 6 * TILE, y: 0 * TILE, w: 34, h: 34, vx: 0, vy: 0, grounded: false, inWater: false, headInWater: false, hp: 100, hunger: 100, o2: 100, invuln: 0, fallStartY: 0, lastStepTime: 0, sleeping: false, inBoat: false, armor: 0, equippedArmor: null, temperature: 15, slowTimer: 0 }; state.spawnPoint = { x: 6 * TILE, y: 0 * TILE }; } export { calculateDamage, initPlayer };