Compare commits
2 Commits
0a31f92af8
...
8eebf378ab
| Author | SHA1 | Date |
|---|---|---|
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8eebf378ab | |
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81f6a0055a |
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@ -4,7 +4,6 @@ COPY nginx.conf /etc/nginx/conf.d/default.conf
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COPY index.html /usr/share/nginx/html/index.html
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COPY style.css /usr/share/nginx/html/style.css
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COPY game.js /usr/share/nginx/html/game.js
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COPY src/ /usr/share/nginx/html/src/
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EXPOSE 80
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CMD ["nginx", "-g", "daemon off;"]
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@ -0,0 +1,128 @@
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#!/usr/bin/env node
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/**
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* Simple ES-module → IIFE bundler for GrechkaCraft
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* Resolves import/export, wraps in single IIFE, no external deps.
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* Usage: node bundle.js > ../game-bundled.js
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*/
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const fs = require('fs');
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const path = require('path');
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const SRC = path.join(__dirname, 'src');
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const ENTRY = 'main.js';
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const visited = new Set();
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const chunks = [];
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// Named export → variable name mapping per file
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const fileExports = {}; // file -> [{local, exported}]
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const fileImports = {}; // file -> [{names, from}]
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function resolveImportPath(fromPath, importerDir) {
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let resolved = path.resolve(importerDir, fromPath);
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if (!fs.existsSync(resolved) && fs.existsSync(resolved + '.js')) {
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resolved += '.js';
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}
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return resolved;
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}
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function collectExports(content) {
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const exports = [];
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// export { a, b as c }
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const re1 = /export\s*\{([^}]+)\}/g;
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let m;
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while ((m = re1.exec(content)) !== null) {
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const names = m[1].split(',').map(s => {
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const parts = s.trim().split(/\s+as\s+/);
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return { local: parts[0].trim(), exported: (parts[1] || parts[0]).trim() };
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});
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exports.push(...names);
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}
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// export const/let/var/function/class name
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const re2 = /export\s+(?:const|let|var|function|class)\s+(\w+)/g;
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while ((m = re2.exec(content)) !== null) {
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exports.push({ local: m[1], exported: m[1] });
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}
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// export default ...
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if (/export\s+default\s+/.test(content)) {
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// Find the expression after export default
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// Simpler: just use __default as name
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exports.push({ local: '__default__', exported: 'default' });
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}
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return exports;
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}
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function collectImports(content) {
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const imports = [];
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const re = /import\s*\{([^}]+)\}\s*from\s*['"]([^'"]+)['"]/g;
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let m;
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while ((m = re.exec(content)) !== null) {
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const names = m[1].split(',').map(s => {
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const parts = s.trim().split(/\s+as\s+/);
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return { local: (parts[1] || parts[0]).trim(), imported: parts[0].trim() };
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});
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imports.push({ names, from: m[2] });
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}
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// import default
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const re2 = /import\s+(\w+)\s+from\s*['"]([^'"]+)['"]/g;
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while ((m = re2.exec(content)) !== null) {
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imports.push({ names: [{ local: m[1], imported: 'default' }], from: m[2] });
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}
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return imports;
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}
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function processFile(filePath) {
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const relPath = path.relative(SRC, filePath);
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if (visited.has(relPath)) return;
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visited.add(relPath);
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let content = fs.readFileSync(filePath, 'utf8');
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const dir = path.dirname(filePath);
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// Collect exports/imports BEFORE stripping
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fileExports[relPath] = collectExports(content);
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fileImports[relPath] = collectImports(content);
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// Process dependencies first (depth-first)
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for (const imp of fileImports[relPath]) {
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const depPath = resolveImportPath(imp.from, dir);
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processFile(depPath);
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}
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// Strip import statements
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content = content.replace(/import\s*\{[^}]+\}\s*from\s*['"][^'"]+['"];?/g, '');
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content = content.replace(/import\s+\w+\s+from\s*['"][^'"]+['"];?/g, '');
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// Strip export keyword but keep declarations
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content = content.replace(/export\s+default\s+/, 'const __default__ = ');
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content = content.replace(/export\s+(const|let|var|function|class)\s/g, '$1 ');
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content = content.replace(/export\s*\{[^}]*\};?/g, '');
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chunks.push({ relPath, content });
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}
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// Phase 1: Collect all files, build dependency graph
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processFile(path.join(SRC, ENTRY));
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// Phase 2: Build rename map
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// For each file's import { X as Y } from './other.js', we need to know:
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// What is X called in other.js? Then rename Y → X_original
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// Build: originalName (in source file) → what it's called elsewhere
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// Simpler approach: since we wrap everything in one scope,
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// we just need to ensure no name collisions.
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// For now: trust that most names are unique across modules.
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// If collision, prefix with module path.
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// Phase 3: Emit
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let output = '// GrechkaCraft — auto-bundled from ES modules\n';
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output += '(function() {\n';
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output += '"use strict";\n\n';
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for (const chunk of chunks) {
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output += `// === ${chunk.relPath} ===\n`;
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output += chunk.content.trim();
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output += '\n\n';
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}
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output += '})();\n';
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process.stdout.write(output);
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4568
game.js.bak.v23
4568
game.js.bak.v23
File diff suppressed because it is too large
Load Diff
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@ -1,97 +0,0 @@
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<!DOCTYPE html>
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<html lang="ru">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
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<title>GrechkaCraft: Multiplayer</title>
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<!-- Socket.io Client (loaded as regular script, provides window.io) -->
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<script src="https://cdn.socket.io/4.7.4/socket.io.min.js"></script>
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<link rel="stylesheet" href="style.css?v=5">
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</head>
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<body>
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<div id="game">
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<canvas id="c"></canvas>
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<div class="ui">
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<div id="stats">
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<div class="row">❤️ <span id="hp">100</span> 🍗 <span id="food">100</span></div>
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<div class="row">🫁 <span id="o2">100</span></div>
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<div class="row">📍 X:<span id="sx">0</span> Y:<span id="sy">0</span></div>
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<div class="row">🕒 <span id="tod">День</span></div>
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<div class="row">🌐 <span id="worldId" style="cursor:pointer; text-decoration:underline;" title="Нажмите, чтобы скопировать ссылку">default</span></div>
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<div class="row" id="multiplayerStatus" style="display:none;">👥 <span id="playerCount">0</span></div>
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</div>
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<div id="modeBtn" class="rbtn pe">⛏️</div>
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<div id="saveBtn" class="rbtn pe">💾</div>
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<div id="craftBtn" class="rbtn pe">🔨</div>
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<div id="resetBtn" class="rbtn pe">🔄</div>
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<div id="chatToggle" class="rbtn pe">💬</div>
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<div id="invToggle" class="rbtn pe">📦</div>
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<div id="mapToggle" class="rbtn pe">🗺️</div>
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<div id="hotbar" class="pe"></div>
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</div>
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||||
<!-- Миникарта -->
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<div id="minimapWrap" style="display:none;position:absolute;left:10px;top:120px;z-index:200;pointer-events:auto;">
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<canvas id="minimap" width="200" height="120" style="border:2px solid rgba(255,255,255,0.7);border-radius:8px;background:rgba(0,0,0,0.8);"></canvas>
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</div>
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<!-- Печь -->
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<div id="furnacePanel" class="panel" style="display:none;">
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<div class="panel-header">
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<span>🔥 Печь</span>
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<span id="furnaceClose" class="close" style="cursor:pointer;">✕</span>
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</div>
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<div id="furnaceContent" style="padding:8px;"></div>
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</div>
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<div id="controls">
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<div id="left" class="btn pe">⬅️</div>
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<div id="jump" class="btn pe">⬆️</div>
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<div id="down" class="btn pe">⬇️</div>
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<div id="right" class="btn pe">➡️</div>
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</div>
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<div id="craftPanel" class="panel" style="display:none;">
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<div class="panel-header">
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<span>Крафт</span>
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<span id="craftClose" class="close" style="cursor:pointer;">✕</span>
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</div>
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<div id="recipes"></div>
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||||
</div>
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<div id="inventoryPanel" class="panel" style="display:none;">
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||||
<div class="panel-header">
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||||
<span>Инвентарь</span>
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||||
<span id="inventoryClose" class="close" style="cursor:pointer;">✕</span>
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</div>
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<div id="inventoryGrid"></div>
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||||
</div>
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<div id="chatPanel" class="panel" style="display:none;">
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<div class="panel-header">
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||||
<span>Чат</span>
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||||
<span id="chatClose" class="close" style="cursor:pointer;">✕</span>
|
||||
</div>
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||||
<div id="chatMessages"></div>
|
||||
<div class="chat-input">
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||||
<input type="text" id="chatInput" placeholder="Введите сообщение...">
|
||||
<button id="chatSend">Отправить</button>
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||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="death" class="death-screen" style="display:none;">
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||||
<div class="death-content">
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||||
<h1>💀 Вы погибли!</h1>
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||||
<button id="respawnBtn" class="respawn-btn">Возродиться</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
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||||
|
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<script type="module" src="src/main.js?v=9"></script>
|
||||
</body>
|
||||
</html>
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||||
|
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@ -1,97 +0,0 @@
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<!DOCTYPE html>
|
||||
<html lang="ru">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
|
||||
<title>GrechkaCraft: Multiplayer</title>
|
||||
<!-- Socket.io Client -->
|
||||
<script src="https://cdn.socket.io/4.7.4/socket.io.min.js"></script>
|
||||
<link rel="stylesheet" href="style.css?v=5">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="game">
|
||||
<canvas id="c"></canvas>
|
||||
|
||||
<div class="ui">
|
||||
<div id="stats">
|
||||
<div class="row">❤️ <span id="hp">100</span> 🍗 <span id="food">100</span></div>
|
||||
<div class="row">🫁 <span id="o2">100</span></div>
|
||||
<div class="row">📍 X:<span id="sx">0</span> Y:<span id="sy">0</span></div>
|
||||
<div class="row">🕒 <span id="tod">День</span></div>
|
||||
<div class="row">🌐 <span id="worldId" style="cursor:pointer; text-decoration:underline;" title="Нажмите, чтобы скопировать ссылку">default</span></div>
|
||||
<div class="row" id="multiplayerStatus" style="display:none;">👥 <span id="playerCount">0</span></div>
|
||||
</div>
|
||||
|
||||
<div id="modeBtn" class="rbtn pe">⛏️</div>
|
||||
<div id="saveBtn" class="rbtn pe">💾</div>
|
||||
<div id="craftBtn" class="rbtn pe">🔨</div>
|
||||
<div id="resetBtn" class="rbtn pe">🔄</div>
|
||||
|
||||
<div id="chatToggle" class="rbtn pe">💬</div>
|
||||
<div id="invToggle" class="rbtn pe">📦</div>
|
||||
<div id="mapToggle" class="rbtn pe">🗺️</div>
|
||||
<div id="hotbar" class="pe"></div>
|
||||
</div>
|
||||
|
||||
<!-- Миникарта -->
|
||||
<div id="minimapWrap" style="display:none;position:absolute;left:10px;top:120px;z-index:200;pointer-events:auto;">
|
||||
<canvas id="minimap" width="200" height="120" style="border:2px solid rgba(255,255,255,0.7);border-radius:8px;background:rgba(0,0,0,0.8);"></canvas>
|
||||
</div>
|
||||
|
||||
<!-- Печь -->
|
||||
<div id="furnacePanel" class="panel" style="display:none;">
|
||||
<div class="panel-header">
|
||||
<span>🔥 Печь</span>
|
||||
<span id="furnaceClose" class="close" style="cursor:pointer;">✕</span>
|
||||
</div>
|
||||
<div id="furnaceContent" style="padding:8px;"></div>
|
||||
</div>
|
||||
|
||||
<div id="controls">
|
||||
<div id="left" class="btn pe">⬅️</div>
|
||||
<div id="jump" class="btn pe">⬆️</div>
|
||||
<div id="down" class="btn pe">⬇️</div>
|
||||
<div id="right" class="btn pe">➡️</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div id="craftPanel" class="panel" style="display:none;">
|
||||
<div class="panel-header">
|
||||
<span>Крафт</span>
|
||||
<span id="craftClose" class="close" style="cursor:pointer;">✕</span>
|
||||
</div>
|
||||
<div id="recipes"></div>
|
||||
</div>
|
||||
|
||||
<div id="inventoryPanel" class="panel" style="display:none;">
|
||||
<div class="panel-header">
|
||||
<span>Инвентарь</span>
|
||||
<span id="inventoryClose" class="close" style="cursor:pointer;">✕</span>
|
||||
</div>
|
||||
<div id="inventoryGrid"></div>
|
||||
</div>
|
||||
|
||||
<div id="chatPanel" class="panel" style="display:none;">
|
||||
<div class="panel-header">
|
||||
<span>Чат</span>
|
||||
<span id="chatClose" class="close" style="cursor:pointer;">✕</span>
|
||||
</div>
|
||||
<div id="chatMessages"></div>
|
||||
<div class="chat-input">
|
||||
<input type="text" id="chatInput" placeholder="Введите сообщение...">
|
||||
<button id="chatSend">Отправить</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="death" class="death-screen" style="display:none;">
|
||||
<div class="death-content">
|
||||
<h1>💀 Вы погибли!</h1>
|
||||
<button id="respawnBtn" class="respawn-btn">Возродиться</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="game.js?v=8"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
<title>GrechkaCraft: Multiplayer</title>
|
||||
<!-- Socket.io Client -->
|
||||
<script src="https://cdn.socket.io/4.7.4/socket.io.min.js"></script>
|
||||
<link rel="stylesheet" href="style.css?v=6">
|
||||
<link rel="stylesheet" href="style.css?v=5">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
|
@ -20,7 +20,6 @@
|
|||
<div class="row">📍 X:<span id="sx">0</span> Y:<span id="sy">0</span></div>
|
||||
<div class="row">🕒 <span id="tod">День</span></div>
|
||||
<div class="row">🌐 <span id="worldId" style="cursor:pointer; text-decoration:underline;" title="Нажмите, чтобы скопировать ссылку">default</span></div>
|
||||
<div class="row">⭐ Lv.<span id="xplevel">1</span> | XP: <span id="xpbar">0/50</span></div>
|
||||
<div class="row" id="multiplayerStatus" style="display:none;">👥 <span id="playerCount">0</span></div>
|
||||
</div>
|
||||
|
||||
|
|
@ -36,7 +35,7 @@
|
|||
</div>
|
||||
|
||||
<!-- Миникарта -->
|
||||
<div id="minimapWrap" style="display:none;position:absolute;left:190px;top:10px;z-index:200;pointer-events:auto;">
|
||||
<div id="minimapWrap" style="display:none;position:absolute;left:10px;top:120px;z-index:200;pointer-events:auto;">
|
||||
<canvas id="minimap" width="200" height="120" style="border:2px solid rgba(255,255,255,0.7);border-radius:8px;background:rgba(0,0,0,0.8);"></canvas>
|
||||
</div>
|
||||
|
||||
|
|
@ -93,6 +92,6 @@
|
|||
</div>
|
||||
</div>
|
||||
|
||||
<script src="game.js?v=24"></script>
|
||||
<script src="game.js?v=8"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
|||
|
|
@ -3,15 +3,10 @@ server {
|
|||
root /usr/share/nginx/html;
|
||||
index index.html;
|
||||
|
||||
# CORS for ES modules
|
||||
add_header Access-Control-Allow-Origin *;
|
||||
|
||||
location ~* \.(js|mjs|css)$ {
|
||||
location ~* \.(js|css)$ {
|
||||
add_header Cache-Control "no-cache, no-store, must-revalidate";
|
||||
add_header Pragma "no-cache";
|
||||
add_header Access-Control-Allow-Origin *;
|
||||
expires 0;
|
||||
default_type application/javascript;
|
||||
}
|
||||
|
||||
location / {
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ import { state } from '../core/state.js';
|
|||
import { BLOCKS } from '../data/blocks.js';
|
||||
import { playSound } from '../audio/sound-engine.js';
|
||||
import { getBlock } from '../world/world-storage.js';
|
||||
import { updateWaterPhysics } from '../physics/water.js';
|
||||
import { updateWaterPhysics } from '../world/water.js';
|
||||
import { updateWaterFlag } from '../physics/water-detect.js';
|
||||
import { resolveY, resolveX } from '../physics/collision.js';
|
||||
import { calculateDamage } from '../entities/player.js';
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ import { initVoice } from './multiplayer/voice-chat.js';
|
|||
import { resolveY, resolveX } from './physics/collision.js';
|
||||
import { calculateDamage } from './entities/player.js';
|
||||
import { updateWaterFlag } from './physics/water-detect.js';
|
||||
import { updateWaterPhysics } from './physics/water.js';
|
||||
import { updateWaterPhysics } from './world/water.js';
|
||||
import { explodeAt, activateTNT } from './world/tnt.js';
|
||||
import { useTool } from './data/tools.js';
|
||||
import { rebuildHotbar } from './ui/hotbar.js';
|
||||
|
|
|
|||
13
style.css
13
style.css
|
|
@ -91,16 +91,3 @@ body.touch-device #hotbar {
|
|||
#death { display:none; position:absolute; inset:0; background: rgba(60,0,0,0.88);
|
||||
z-index:200; color:#fff; pointer-events:auto; align-items:center; justify-content:center; flex-direction:column; gap:12px; }
|
||||
#death button { padding:12px 18px; font-size:18px; font-weight:900; border:none; border-radius:12px; cursor:pointer; }
|
||||
|
||||
/* Panel header + close button fix */
|
||||
.panel-header { display:flex; justify-content:space-between; align-items:center; color:#fff; font-weight:900; font-size:18px; margin-bottom:12px; padding-bottom:8px; border-bottom:1px solid rgba(255,255,255,0.15); }
|
||||
.panel-header .close { background:#c0392b; border:none; color:#fff; font-weight:900; padding:8px 12px; border-radius:10px; cursor:pointer; font-size:16px; min-width:36px; text-align:center; flex-shrink:0; margin-left:12px; }
|
||||
|
||||
/* Custom modal (alerts/confirms) */
|
||||
.custom-modal-overlay { position:absolute; inset:0; background:rgba(0,0,0,0.7); z-index:9999; display:flex; align-items:center; justify-content:center; }
|
||||
.custom-modal-box { background:#1a1a2e; border:2px solid #e74c3c; border-radius:16px; padding:24px 32px; color:#fff; font-size:16px; font-weight:700; text-align:center; max-width:320px; box-shadow:0 8px 32px rgba(0,0,0,0.5); }
|
||||
.custom-modal-box .modal-btns { display:flex; gap:10px; justify-content:center; margin-top:16px; }
|
||||
.custom-modal-box button { font-weight:900; padding:10px 20px; border-radius:10px; font-size:15px; cursor:pointer; border:none; color:#fff; }
|
||||
.custom-modal-box .btn-yes { background:#e74c3c; }
|
||||
.custom-modal-box .btn-no { background:#555; }
|
||||
.custom-modal-box .btn-ok { background:#2ecc71; }
|
||||
|
|
|
|||
|
|
@ -1,70 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html><head><title>Voice Test</title></head><body>
|
||||
<h1>Voice Capture Test</h1>
|
||||
<button id="btn" style="padding:20px;font-size:24px;background:#2ecc71;color:#fff;border:none;border-radius:12px;cursor:pointer;">Start Mic</button>
|
||||
<div id="log" style="font-family:monospace;white-space:pre;margin-top:20px;"></div>
|
||||
<script src="https://cdn.socket.io/4.7.4/socket.io.min.js"></script>
|
||||
<script>
|
||||
const log = document.getElementById('log');
|
||||
function addLog(msg) { log.textContent += msg + '\n'; console.log(msg); }
|
||||
|
||||
let voiceStream, audioCtx, voiceProcessor, voiceSocket;
|
||||
let debugCount = 0;
|
||||
|
||||
document.getElementById('btn').onclick = async () => {
|
||||
try {
|
||||
addLog('1. Requesting mic...');
|
||||
voiceStream = await navigator.mediaDevices.getUserMedia({ audio: { echoCancellation: true, noiseSuppression: true } });
|
||||
addLog('2. Got stream: ' + voiceStream.getTracks().map(t => t.label + ' ' + t.readyState).join(', '));
|
||||
|
||||
audioCtx = new AudioContext({ sampleRate: 24000 });
|
||||
if (audioCtx.state === 'suspended') await audioCtx.resume();
|
||||
addLog('3. AudioContext: state=' + audioCtx.state + ' sampleRate=' + audioCtx.sampleRate);
|
||||
|
||||
const source = audioCtx.createMediaStreamSource(voiceStream);
|
||||
voiceProcessor = audioCtx.createScriptProcessor(2048, 1, 1);
|
||||
addLog('4. ScriptProcessor created');
|
||||
|
||||
voiceProcessor.onaudioprocess = (e) => {
|
||||
debugCount++;
|
||||
const pcm = e.inputBuffer.getChannelData(0);
|
||||
const maxVal = Math.max(...Array.from(pcm).map(Math.abs));
|
||||
if (debugCount <= 10) addLog('5. onaudioprocess #' + debugCount + ' samples=' + pcm.length + ' max=' + maxVal.toFixed(4));
|
||||
|
||||
if (!voiceSocket || !voiceSocket.connected) return;
|
||||
const int16 = new Int16Array(pcm.length);
|
||||
for (let i = 0; i < pcm.length; i++) {
|
||||
const s = Math.max(-1, Math.min(1, pcm[i]));
|
||||
int16[i] = s < 0 ? s * 0x8000 : s * 0x7FFF;
|
||||
}
|
||||
voiceSocket.emit('voice_data', int16.buffer);
|
||||
};
|
||||
|
||||
const silentGain = audioCtx.createGain();
|
||||
silentGain.gain.value = 0;
|
||||
source.connect(voiceProcessor);
|
||||
voiceProcessor.connect(silentGain);
|
||||
silentGain.connect(audioCtx.destination);
|
||||
addLog('6. Audio chain connected: source→processor→gain(0)→destination');
|
||||
|
||||
addLog('7. Connecting to voice server...');
|
||||
voiceSocket = io('https://voicegrech.mkn8n.ru', { transports: ['websocket'] });
|
||||
voiceSocket.on('connect', () => {
|
||||
addLog('8. Socket connected: ' + voiceSocket.id);
|
||||
voiceSocket.emit('voice_join', { world_id: 'test', x: 0, y: 0, name: 'Tester' });
|
||||
addLog('9. Sent voice_join. Speak into mic — watch onaudioprocess logs above!');
|
||||
});
|
||||
voiceSocket.on('connect_error', (err) => addLog('ERROR: ' + err.message));
|
||||
|
||||
voiceSocket.on('voice_in', (payload) => {
|
||||
addLog('VOICE_IN from ' + payload.meta.name + ' vol=' + payload.volume + ' bytes=' + payload.data.byteLength);
|
||||
});
|
||||
|
||||
document.getElementById('btn').textContent = 'Listening...';
|
||||
document.getElementById('btn').style.background = '#e74c3c';
|
||||
} catch(e) {
|
||||
addLog('ERROR: ' + e.message + '\n' + e.stack);
|
||||
}
|
||||
};
|
||||
</script>
|
||||
</body></html>
|
||||
Loading…
Reference in New Issue