fix: replace ScriptProcessor with MediaRecorder for voice chat
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99
game.js
99
game.js
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@ -1245,7 +1245,7 @@
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let voiceSocket = null;
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let voiceStream = null;
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let audioCtx = null;
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let voiceProcessor = null;
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let voiceRecorder = null;
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let voiceActive = false;
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const VOICE_SERVER = 'https://voicegrech.mkn8n.ru';
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@ -1269,11 +1269,11 @@
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voiceActive = false;
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voiceBtn.innerHTML = '🎤<span style="position:absolute;inset:0;display:flex;align-items:center;justify-content:center;font-size:36px;color:#e74c3c;font-weight:bold;">/</span>';
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voiceBtn.style.background = '#555';
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if (voiceRecorder) { voiceRecorder.stop(); voiceRecorder = null; }
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if (voiceStream) {
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voiceStream.getTracks().forEach(t => t.stop());
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voiceStream = null;
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}
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if (voiceProcessor) { voiceProcessor.disconnect(); voiceProcessor = null; }
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if (audioCtx) { audioCtx.close(); audioCtx = null; }
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if (voiceSocket) { voiceSocket.disconnect(); voiceSocket = null; }
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return;
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@ -1281,30 +1281,8 @@
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// Включить
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try {
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voiceStream = await navigator.mediaDevices.getUserMedia({ audio: { echoCancellation: true, noiseSuppression: true, sampleRate: 24000 } });
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voiceStream = await navigator.mediaDevices.getUserMedia({ audio: { echoCancellation: true, noiseSuppression: true } });
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audioCtx = new AudioContext({ sampleRate: 24000 });
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const source = audioCtx.createMediaStreamSource(voiceStream);
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voiceProcessor = audioCtx.createScriptProcessor(4096, 1, 1);
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voiceProcessor.onaudioprocess = (e) => {
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if (!voiceActive || !voiceSocket || !voiceSocket.connected) return;
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const pcm = e.inputBuffer.getChannelData(0);
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// Конвертируем float32 → int16 для экономии трафика
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const int16 = new Int16Array(pcm.length);
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for (let i = 0; i < pcm.length; i++) {
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const s = Math.max(-1, Math.min(1, pcm[i]));
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int16[i] = s < 0 ? s * 0x8000 : s * 0x7FFF;
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}
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voiceSocket.emit('voice_data', int16.buffer);
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};
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source.connect(voiceProcessor);
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// ScriptProcessor MUST connect to destination to fire onaudioprocess events
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// Use a zero-gain node to silence own playback while keeping the processor active
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const silentGain = audioCtx.createGain();
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silentGain.gain.value = 0; // mute — don't hear ourselves
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voiceProcessor.connect(silentGain);
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silentGain.connect(audioCtx.destination);
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// Подключаемся к голосовому серверу
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voiceSocket = io(VOICE_SERVER, { transports: ['websocket'] });
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@ -1312,35 +1290,68 @@
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voiceSocket.emit('voice_join', { world_id: worldId, x: player.x, y: player.y, name: playerName || 'Игрок' });
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});
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voiceSocket.on('voice_in', (payload) => {
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// Воспроизводим входящий голос
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voiceSocket.on('voice_in', async (payload) => {
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// Воспроизводим входящий голос (WebM/Opus or raw PCM)
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const { data, meta, volume } = payload;
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if (!audioCtx || audioCtx.state === 'closed') return;
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// Int16 → Float32
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const int16 = new Int16Array(data);
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const float32 = new Float32Array(int16.length);
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for (let i = 0; i < int16.length; i++) {
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float32[i] = int16[i] / (int16[i] < 0 ? 0x8000 : 0x7FFF) * volume;
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if (!audioCtx || audioCtx.state === 'closed') {
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audioCtx = new AudioContext({ sampleRate: 24000 });
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}
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if (audioCtx.state === 'suspended') await audioCtx.resume();
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const buf = audioCtx.createBuffer(1, float32.length, 24000);
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buf.getChannelData(0).set(float32);
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const src = audioCtx.createBufferSource();
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src.buffer = buf;
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const gain = audioCtx.createGain();
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gain.gain.value = volume;
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src.connect(gain).connect(audioCtx.destination);
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src.start();
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try {
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// Try WebM/Opus decode first (if server relayed MediaRecorder output)
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const blob = new Blob([data], { type: 'audio/webm; codecs=opus' });
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const arrayBuf = await blob.arrayBuffer();
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const decoded = await audioCtx.decodeAudioData(arrayBuf);
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const src = audioCtx.createBufferSource();
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src.buffer = decoded;
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const gain = audioCtx.createGain();
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gain.gain.value = volume || 1;
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src.connect(gain).connect(audioCtx.destination);
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src.start();
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} catch(_) {
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// Fallback: raw PCM int16 → float32
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try {
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const int16 = new Int16Array(data);
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const float32 = new Float32Array(int16.length);
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for (let i = 0; i < int16.length; i++) {
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float32[i] = int16[i] / (int16[i] < 0 ? 0x8000 : 0x7FFF);
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}
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const buf = audioCtx.createBuffer(1, float32.length, 24000);
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buf.getChannelData(0).set(float32);
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const src = audioCtx.createBufferSource();
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src.buffer = buf;
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const gain = audioCtx.createGain();
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gain.gain.value = volume || 1;
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src.connect(gain).connect(audioCtx.destination);
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src.start();
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} catch(e2) { /* ignore decode errors */ }
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}
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// Индикатор
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speakingIndicator.style.display = 'block';
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speakingIndicator.textContent = `🔊 ${meta.name}`;
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speakingIndicator.textContent = '🔊 ' + (meta.name || '???');
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clearTimeout(speakingTimeout);
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speakingTimeout = setTimeout(() => { speakingIndicator.style.display = 'none'; }, 500);
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});
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// MediaRecorder — moderne API, works in all browsers without ScriptProcessor
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const mimeType = MediaRecorder.isTypeSupported('audio/webm;codecs=opus')
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? 'audio/webm;codecs=opus' : 'audio/webm';
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voiceRecorder = new MediaRecorder(voiceStream, {
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mimeType,
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audioBitsPerSecond: 16000
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});
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voiceRecorder.ondataavailable = (e) => {
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if (!voiceActive || !voiceSocket || !voiceSocket.connected) return;
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if (e.data.size > 0) {
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e.data.arrayBuffer().then(buf => {
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voiceSocket.emit('voice_data', buf);
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});
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}
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};
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voiceRecorder.start(100); // 100ms chunks for low latency
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voiceActive = true;
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voiceBtn.textContent = '🎤';
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voiceBtn.style.background = '#2ecc71';
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@ -92,6 +92,6 @@
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</div>
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</div>
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<script src="game.js?v=8"></script>
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<script src="game.js?v=9"></script>
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</body>
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</html>
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